// Copyright 2014 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

/// @docImport 'rounded_rectangle_border.dart';
library;

import 'dart:math' as math;

import 'package:flutter/foundation.dart';

import 'basic_types.dart';
import 'border_radius.dart';
import 'borders.dart';

/// A rectangular border with flattened or "beveled" corners.
///
/// The line segments that connect the rectangle's four sides will
/// begin and at locations offset by the corresponding border radius,
/// but not farther than the side's center. If all the border radii
/// exceed the sides' half widths/heights the resulting shape is
/// diamond made by connecting the centers of the sides.
class BeveledRectangleBorder extends OutlinedBorder {
  /// Creates a border like a [RoundedRectangleBorder] except that the corners
  /// are joined by straight lines instead of arcs.
  const BeveledRectangleBorder({super.side, this.borderRadius = BorderRadius.zero});

  /// The radii for each corner.
  ///
  /// Each corner [Radius] defines the endpoints of a line segment that
  /// spans the corner. The endpoints are located in the same place as
  /// they would be for [RoundedRectangleBorder], but they're connected
  /// by a straight line instead of an arc.
  ///
  /// Negative radius values are clamped to 0.0 by [getInnerPath] and
  /// [getOuterPath].
  final BorderRadiusGeometry borderRadius;

  @override
  ShapeBorder scale(double t) {
    return BeveledRectangleBorder(side: side.scale(t), borderRadius: borderRadius * t);
  }

  @override
  ShapeBorder? lerpFrom(ShapeBorder? a, double t) {
    if (a is BeveledRectangleBorder) {
      return BeveledRectangleBorder(
        side: BorderSide.lerp(a.side, side, t),
        borderRadius: BorderRadiusGeometry.lerp(a.borderRadius, borderRadius, t)!,
      );
    }
    return super.lerpFrom(a, t);
  }

  @override
  ShapeBorder? lerpTo(ShapeBorder? b, double t) {
    if (b is BeveledRectangleBorder) {
      return BeveledRectangleBorder(
        side: BorderSide.lerp(side, b.side, t),
        borderRadius: BorderRadiusGeometry.lerp(borderRadius, b.borderRadius, t)!,
      );
    }
    return super.lerpTo(b, t);
  }

  /// Returns a copy of this RoundedRectangleBorder with the given fields
  /// replaced with the new values.
  @override
  BeveledRectangleBorder copyWith({BorderSide? side, BorderRadiusGeometry? borderRadius}) {
    return BeveledRectangleBorder(
      side: side ?? this.side,
      borderRadius: borderRadius ?? this.borderRadius,
    );
  }

  Path _getPath(RRect rrect) {
    final centerLeft = Offset(rrect.left, rrect.center.dy);
    final centerRight = Offset(rrect.right, rrect.center.dy);
    final centerTop = Offset(rrect.center.dx, rrect.top);
    final centerBottom = Offset(rrect.center.dx, rrect.bottom);

    final double tlRadiusX = math.max(0.0, rrect.tlRadiusX);
    final double tlRadiusY = math.max(0.0, rrect.tlRadiusY);
    final double trRadiusX = math.max(0.0, rrect.trRadiusX);
    final double trRadiusY = math.max(0.0, rrect.trRadiusY);
    final double blRadiusX = math.max(0.0, rrect.blRadiusX);
    final double blRadiusY = math.max(0.0, rrect.blRadiusY);
    final double brRadiusX = math.max(0.0, rrect.brRadiusX);
    final double brRadiusY = math.max(0.0, rrect.brRadiusY);

    final vertices = <Offset>[
      Offset(rrect.left, math.min(centerLeft.dy, rrect.top + tlRadiusY)),
      Offset(math.min(centerTop.dx, rrect.left + tlRadiusX), rrect.top),
      Offset(math.max(centerTop.dx, rrect.right - trRadiusX), rrect.top),
      Offset(rrect.right, math.min(centerRight.dy, rrect.top + trRadiusY)),
      Offset(rrect.right, math.max(centerRight.dy, rrect.bottom - brRadiusY)),
      Offset(math.max(centerBottom.dx, rrect.right - brRadiusX), rrect.bottom),
      Offset(math.min(centerBottom.dx, rrect.left + blRadiusX), rrect.bottom),
      Offset(rrect.left, math.max(centerLeft.dy, rrect.bottom - blRadiusY)),
    ];

    return Path()..addPolygon(vertices, true);
  }

  @override
  Path getInnerPath(Rect rect, {TextDirection? textDirection}) {
    return _getPath(borderRadius.resolve(textDirection).toRRect(rect).deflate(side.strokeInset));
  }

  @override
  Path getOuterPath(Rect rect, {TextDirection? textDirection}) {
    return _getPath(borderRadius.resolve(textDirection).toRRect(rect));
  }

  @override
  void paint(Canvas canvas, Rect rect, {TextDirection? textDirection}) {
    if (rect.isEmpty) {
      return;
    }
    switch (side.style) {
      case BorderStyle.none:
        break;
      case BorderStyle.solid:
        final RRect borderRect = borderRadius.resolve(textDirection).toRRect(rect);
        final RRect adjustedRect = borderRect.inflate(side.strokeOutset);
        final Path path = _getPath(adjustedRect)
          ..addPath(getInnerPath(rect, textDirection: textDirection), Offset.zero);
        canvas.drawPath(path, side.toPaint());
    }
  }

  @override
  bool operator ==(Object other) {
    if (other.runtimeType != runtimeType) {
      return false;
    }
    return other is BeveledRectangleBorder &&
        other.side == side &&
        other.borderRadius == borderRadius;
  }

  @override
  int get hashCode => Object.hash(side, borderRadius);

  @override
  String toString() {
    return '${objectRuntimeType(this, 'BeveledRectangleBorder')}($side, $borderRadius)';
  }
}
